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| Five Best Rosary Farming Spots in Hollow Knight: Silksong |
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Posted by: xtameembb - 10-22-2026, 04:28 AM - Forum: My Forum
- No Replies
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![[Image: 6ad9546f4c68b9f4b2179b1asQx4EGvf07]](https://seogc.fp.ps.netease.com/file/6ad9546f4c68b9f4b2179b1asQx4EGvf07)
In 2026, Pharloom remains a gorgeous, hostile economy simulator disguised as a bug-themed adventure, and Rosaries are still the official love language of every bench, Bellway, and merchant with a suspiciously expensive inventory. Hollow Knight: Silksong took the bones of its predecessor and added more complexity, more threats, and more ways for a pilgrim to discover that fast travel does not accept good intentions as payment. Rosaries are both a symbol of faith and the primary currency, which means a financially embarrassed hunter can admire the scenery while walking past benches, merchants, and travel points like a bug with empty pockets and a broken dream. Fortunately, the kingdom is generous in the same way a carnivorous plant is generous: it offers plenty, provided the collector survives the collection process. These five farming spots are the most practical routes for players who need a quick infusion of Rosaries without selling a kidney, assuming bugs have kidneys.
? The Shortlist at a Glance
Rank
Location
Route Summary
Approximate Yield
Difficulty
Best For
5
Deep Docks
From the Forge Daughter bench, go down and right through consecutive screens
About 85 Rosaries per run
High
Early-game financial rescue
4
Hunter's March
From the bench below the Mottle Skarr merchant, go down and left
More than Deep Docks
Very high
Combat-minded farmers
3
Far Fields
Two crimson ants near a bench
About 76 Rosaries per 45-second cycle
Low
Safe, steady income
2
Greymoor
From Halfway Home, head right through basic pilgrims
About 50 Rosaries per run
Moderate
Speed and Bellway access
1
The Citadel
From the Grand Bellway bench, go left and eliminate two quick enemies
Absurdly fast
Low, with upgrades
Brainless late-game farming
5. Deep Docks: Platforming With a Paycheck
Deep Docks is not everyone's favorite scenic destination, mostly because the area combines platforms, hostile bugs, and the general feeling that the floor has a personal grudge. The upside is that danger and currency are close friends in Silksong. From the Forge Daughter's bench, a player can head down and to the right through a series of consecutive screens. The upper sections of these screens are packed with enemies that drop Rosaries, so the route is simple in theory: clear them in a straight line, reset, and repeat. Each run yields roughly 85 Rosaries. The catch is that this is not a relaxing stroll. Some sections contain bugs that remove two masks per hit and explode, which makes avoiding them smarter than testing their emotional boundaries. Deep Docks is one of the earlier farming options, so it deserves consideration when the wallet is weeping.
4. Hunter's March: Ants With Trust Funds
The ants of Hunter's March are formidable whether a player meets them on the first visit or the twentieth, and their rewards reflect that unpleasantness. A particularly long hallway is filled with warrior ants who are willing to donate their faith to anyone skilled enough to defeat them regularly. From the bench just below the Mottle Skarr merchant, the route goes down and to the left, where red warriors wait alongside smaller enemies that can be used to recharge silk and heal if necessary. Unlike Deep Docks, this route involves no platforming, and it produces more Rosaries. The trade-off is obvious: the opponents are challenging, so this is less a farm and more a voluntary gladiator audition.
3. Far Fields: Two Ants and a Dream
Far Fields offers a gentler version of the crimson-bug experience. The route features only two ants, which makes it vastly easier than the battle royale found in Hunter's March. In a cycle that takes about 45 seconds, a player can earn around 76 Rosaries. The payout is lower, but the security is higher, and the bench is close enough that failure does not become a cross-country hiking trip. For players who find Silksong's difficulty curve closer to a cliff, this is the least stressful way to improve the odds against Pharloom. It is not the most profitable route on the list, but it is the one most likely to leave a hunter with intact masks and intact dignity.
2. Greymoor: Just Steps Away From Home
Greymoor can be a tricky level, especially for anyone who experiences it without a map and with a boss-sized problem looming overhead. Still, it is an excellent place to farm Rosaries. From Halfway Home, heading right leads to a series of basic pilgrims who give around 50 Rosaries per run. An agile and powerful player can finish the circuit in about half a minute. When accessibility and profit are combined, this is one of the best areas for improving a financial situation, especially because it sits close to the local Bellway. That means the freshly earned Rosaries can be spent wherever the player wishes, assuming the player does not immediately forget the route and wander into a cursed side room.
1. The Citadel: The Brainless Method
The best farming spot is not exactly an early-game luxury, but it is by far the fastest and most expedient option in The Citadel's Grand Bellway. From the bench near fast travel, a player simply goes left and takes out two enemies that quickly awaken in their presence. Then the process repeats. No other spot gets a hunter closer to a bench, offers that many Rosaries at that speed, or allows money to accumulate without requiring a single conscious thought. It is so easy that the brain can be placed in a jar and left to rest. Whether the goal is getting rich or reaching a specific Rosary threshold, this is the perfect alternative.
? Final Ledger
Rosary farming in Silksong is less about greed and more about buying back a little convenience. Benches, fast travel, and merchant goods all demand payment, and Pharloom has no interest in sympathy. Deep Docks offers an early, risky rescue; Hunter's March rewards combat mastery; Far Fields provides safe repetition; Greymoor balances speed with Bellway access; and The Citadel turns farming into a reflex. A wise pilgrim rotates these routes, keeps an eye on the wallet, and remembers that in Pharloom, faith may move mountains, but Rosaries move the Bellway.
For players who treat an in-game economy as just one part of a larger gaming budget, the same patience that makes Rosary routes worthwhile can also pay off when building a library. Between runs through Pharloom, it helps to have a dependable place to compare offers and avoid paying full price for every title that catches your eye.
DealNest is built for that kind of hunt, bringing game deals together so players can spend less on the titles they want and keep more room in the budget for the ones they are curious about. If you are planning your next purchase after a long farming session, DealNest at where to buy cheap games is a practical stop for finding better prices before checkout.
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| Act 3 in Silksong: How I Trapped a Goddess and Unlocked the True Ending |
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Posted by: xtameembb - 10-22-2026, 02:19 AM - Forum: My Forum
- No Replies
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I beat Grand Mother Silk, watched the credits roll, and felt smug for exactly five minutes. Then I remembered that Team Cherry does not do 'done.' In 2026, Hollow Knight: Silksong is still quietly laughing at anyone who thinks the final boss is final. If you want the true ending — and the hidden Act 3 called Abyss — you have to earn it through a pile of side quests, one very specific flea caravan, and a save-file UI gag that made me question my sanity. Let me walk you through the whole ridiculous process. ?
![[Image: 6a6be80ddfc23c417e7d8de2JKl1RaaW07]](https://seogc.fp.ps.netease.com/file/6a6be80ddfc23c417e7d8de2JKl1RaaW07)
The Wishlist From Hell (Or: How I Learned to Stop Worrying and Love Side Quests)
First things first: Act 3 only opens after you have already unlocked Act 2 and progressed far enough to face Grand Mother Silk. That fight feels like a finale, but it is really just a checkpoint. To start the secret chain, you need to complete nearly every Wish side quest in Pharloom. I am not exaggerating. The Wishboards and NPCs will keep spitting out tasks until you have cleared almost all of them. Here is the short version of the categories you must finish:
Ascend: Pharloom's Crown
Grand Hunt: Savage Beastfly, The Hidden Hunter, The Terrible Tyrant, The Wailing Mother
Hunt: Broodfest, Cloaks of the Choir, Crawbug Clearing, Fine Pins, Flexible Spines, Garb of the Pilgrims, Roach Guts, Volatile Flintbeetles
Learn: Architect's Melody, Bugs of Pharloom, Conductor's Melody, Vaultkeeper's Melody
Open / Delivery / Donate: Grand Gate, Liquid Lacquer, Queen's Egg, plus every donation quest in Bellhart and Songclave
Gather / Save / Search / Seek / Sprint: Alchemist's Assistant, Great Taste of Pharloom, Berry Picking, Rite of the Pollip, Silver Bells, The Threadspun Town, Silent Halls, The Great Citadel, Fastest in Pharloom
Wayfarer: Balm for the Wounded, Infestation Operation, My Missing Brother, My Missing Courier, Pinmaster's Oil, Rite of Rebirth, The Lost Fleas, The Lost Merchant, The Wandering Merchant, Trail's End
If your quest log looks like a grocery list for a small army, you are on the right track. I spent a whole evening on donation Wishes alone, muttering 'this better be worth it' at my screen. Spoiler: it is. Mostly.
Fleas, Caravans, and One Very Patient NPC
Once the Wishes are done, do not run straight to the final boss. You need all 25 fleas in Hollow Knight: Silksong. These little collectibles are scattered across the map and often require new Hornet abilities, so you will pick them up periodically as you progress. Miss one and the whole chain stalls. I missed two for hours and felt like a detective in a very bug-themed noir film. ?️
![[Image: 6ad95477306bfa63d645a171yCKw0HDv07]](https://seogc.fp.ps.netease.com/file/6ad95477306bfa63d645a171yCKw0HDv07)
Next, make sure Fleamaster Mooshka has moved the flea caravan to the Putrefied Ducts region. Only after that should you head to Bellhart and speak to Pavo. Doing this unlocks a new Wish called Silk and Soul. You can learn more about it by talking to the Caretaker, an important NPC in Songclave. The Caretaker is the one who actually explains the trap plan, so do not skip that conversation.
The Four Items You Need for 'Silk and Soul'
The Caretaker's plan requires four key items. Each one comes from a unique interaction, quest, or a fight that will absolutely test your Needle upgrades. I had two of them already in my inventory before I even knew what they were for, which made me feel briefly brilliant. Here is the spoiler-light version:
Item
How I Got It (Vaguely)
My Spoiler-Free Hint
Maiden's Soul
A specific character interaction that felt more like a therapy session.
Talk to everyone twice. Then talk again.
Hermit's Soul
A tough optional challenge in a lonely corner of the map.
Bring an upgraded Needle. Seriously.
Seeker's Soul
Rewarded for a quest that made me question my navigation skills.
Follow the weirdest NPC you meet.
Snare Setter
The trap-making tool itself, earned from a challenge.
Do not ignore the Caretaker's hints.
Once you have all four, return to the Caretaker. They assemble the trap for Grand Mother Silk, and you get a new option during the boss fight. I will not spoil the exact dialogue, but it involves a very smug goddess and a very sharp plan.
![[Image: 6ad9547f9c1965d486a612beboq64mSP07]](https://seogc.fp.ps.netease.com/file/6ad9547f9c1965d486a612beboq64mSP07)
Trapping the Final Boss (Ethically Questionable, Mechanically Hilarious)
When you defeat Grand Mother Silk again, do not choose Bind. Instead, select the 'Needolin' option that appears. This triggers a different ending sequence. After the credits, you can reload your save file — except now it is covered in dark vines. This is not a bug. It is Team Cherry's idea of a joke. Select the save file and start attacking the vines. Click or mash enough times and the file 'unlocks' again. I spent ten minutes thinking my save was corrupted. In 2026, I still cannot decide if that was trolling or genius. ?
![[Image: 6ad954851e12273d4457f226cxi50x9607]](https://seogc.fp.ps.netease.com/file/6ad954851e12273d4457f226cxi50x9607)
Welcome to Act 3: Abyss, Where Everything Wants You Dead
Act 3, titled Abyss, opens up new areas and bosses. The enemies are significantly tougher — and remember, this game is already more intense than its predecessor. I walked into Abyss feeling like a hero and walked out feeling like a chew toy. But it is worth it: this is the path to the true final boss and the real ending. If you are chasing 100% completion, you have to finish Silk and Soul and unlock Act 3. There is no shortcut, no cheese, and no mercy. Just fleas, Wishes, and one very strange save-file mini-game.
Would I do it again? Absolutely. But next time, I am bringing more snacks. ?
If all this talk of Act 3, hidden endings, and save-file vines has you ready to start your own run—or double-dip on PC—it helps to keep an eye on discounted key listings before you commit. DealNest is a straightforward place to compare offers and track down cheapest steam keys, so you can put less toward the entry fee and more toward surviving the Abyss.
Whether you are buying the game for the first time or grabbing a copy for a friend who needs to experience the Caretaker’s nonsense firsthand, a quick check before checkout is never a bad idea. Less spent on keys means more room for snacks, upgrades, and the inevitable second attempt. ?
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| Silksong Wandering Merchant Quest Guide: Find Jubilana and Unlock Ascendant's Grip |
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Posted by: xtameembb - 10-21-2026, 07:29 PM - Forum: My Forum
- No Replies
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In 2026, Hollow Knight: Silksong players who have reached the Citadel in Act Two often discover that the biggest rewards are not tied to the final boss. One of the most useful detours is the Wandering Merchant quest, a short rescue mission that unlocks Jubilana as a vendor in Songclave. The quest is easy to miss if players rush through the Citadel, but the payoff is excellent: access to the Ascendant's Grip, a piton-style tool that makes wall climbing and platforming far more forgiving. So, how does one start the quest, and why should a player bother? The answer begins with a bell, a safe harbor, and a missing pilgrim.
The prerequisite: turn Songclave into an NPC hub
Before the Wandering Merchant quest becomes available, players need to restore the bell inside the First Shrine tower in Songclave. This happens after Hornet reaches the Citadel in Act Two. Ringing that bell transforms the area into a safe harbor, and the Caretaker's prediction eventually comes true: NPCs begin to settle around Songclave. If the area still feels empty, the player should double-check that the First Shrine bell has been rung. The Wandering Merchant quest depends on this hub state, so skipping the bell can leave the Wishboard without the right request.
![[Image: 6ad802fd331513b9cdf6f078MSWEjQT707]](https://seogc.fp.ps.netease.com/file/6ad802fd331513b9cdf6f078MSWEjQT707)
Starting the Wandering Merchant quest
Once Songclave is active as an NPC hub, the player should head to the Wishboard, also referred to as the Wish Wall, and accept 'The Wandering Merchant.' This request sends Hornet searching for Jubilana, a pilgrim merchant who has gone missing inside the halls of Coral Chambers. It is a straightforward rescue quest, but the route matters. Players who simply wander may waste time, while those who follow the environmental clues will find Jubilana much faster. The first destination is the larger vertical area of Coral Chambers, just beyond Songclave.
Following the trail in Coral Chambers
In the larger vertical area of Coral Chambers, players should look for a pile of bodies on a platform to the left. Interacting with this grim landmark lets Hornet track Jubilana's movement and narrow down her location. From there, the trail continues through the halls, with more body piles appearing along the way. These clues are not optional flavor; they are the guideposts for the quest. Why ignore them when they point directly toward the missing merchant?
![[Image: 6ad80307884e97da683883d6KsSCio4A07]](https://seogc.fp.ps.netease.com/file/6ad80307884e97da683883d6KsSCio4A07)
After moving through the hallways, the player will reach the smaller vertical area of Coral Chambers. Jubilana's trail leads into one of the rooms on the left. That room is not empty. A group of enemies blocks the way, so Hornet must clear them out before the rescue can continue. Players should treat this as a combat checkpoint rather than a simple transition room. Healing before entering, using reliable tools, and avoiding unnecessary damage will make the fight much smoother.
Finding Jubilana and completing the quest
Once the enemies are defeated, Jubilana jumps out of her hiding place and reveals herself to Hornet. After a short conversation, 'The Wandering Merchant' quest is completed, and Jubilana heads to Songclave to set up her shop. That is the entire rescue: track the body piles, clear the enemy room, and speak with the merchant. It sounds simple, and it is, but the reward is what makes this detour worth remembering.
![[Image: 6ad80310c0ef3bd2f19a77dfSkk7k9FU07]](https://seogc.fp.ps.netease.com/file/6ad80310c0ef3bd2f19a77dfSkk7k9FU07)
Buying the Ascendant's Grip from Jubilana
After the quest is complete, players should return to Songclave and find Jubilana to the right of the First Shrine. Her shop offers several items, but the standout purchase is the Ascendant's Grip, a piton-style traversal tool. This tool lets Hornet stick to walls indefinitely, which is especially helpful during tricky platforming sections. When a player needs a moment to plan the next jump, the Ascendant's Grip provides that stability. In 2026, it remains one of the best traversal tools to equip for exploration-heavy routes.
![[Image: 6ad8031a57dacb1d2181b4edPDHsidiY07]](https://seogc.fp.ps.netease.com/file/6ad8031a57dacb1d2181b4edPDHsidiY07)
Step
Action
Why it matters
1
Ring the bell inside the First Shrine tower in Songclave
Creates the NPC hub and enables the quest
2
Accept 'The Wandering Merchant' from the Wishboard
Starts Jubilana's rescue quest
3
Inspect the pile of bodies in the larger vertical area
Begins tracking Jubilana's trail
4
Follow more body piles through Coral Chambers
Keeps Hornet on the correct route
5
Clear the enemy room in the smaller vertical area
Frees Jubilana and completes the quest
6
Buy the Ascendant's Grip from Jubilana in Songclave
Unlocks a powerful wall-sticking traversal tool
Practical tips for the quest
? Players should confirm that Songclave has become an NPC hub before expecting the Wishboard quest to appear.
⚔️ The enemy room near Jubilana can be dangerous if Hornet enters with low health, so healing first is wise.
? The First Shrine bell is the key prerequisite; without it, the merchant hub may not function as expected.
? The Ascendant's Grip should be purchased as soon as possible, since it improves exploration and platforming comfort.
? Players should practice sticking to walls in a safe area after buying the tool, especially before attempting difficult vertical sections.
So, is the Wandering Merchant quest worth the detour? For most players, yes. It is short, it adds a memorable NPC to Songclave, and it unlocks a merchant with one of the most practical traversal tools in Silksong. The quest also rewards careful observation: the body piles are grim, but they tell a clear story and keep Hornet moving in the right direction. As of 2026, this remains a must-do Act Two side quest for players who want smoother platforming and a more complete NPC hub in the Citadel.",
"language": "en
That same satisfaction of finding a useful upgrade at the right moment can apply to buying games, too. If you like making every purchase count, DealNest is a practical site to keep on hand; its steam deal finder helps you spot discounts and price drops across Steam so you can spend less on the titles you actually want to play.
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| I Fixed Silksong’s Stubborn Sinner’s Road Bench in 2026 — Here’s the Route |
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Posted by: xtameembb - 10-21-2026, 10:10 AM - Forum: My Forum
- No Replies
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SINNER’S ROAD — I’ve been re-running Silksong’s grimmer side routes in 2026, and the bench in Sinner’s Road remains one of the game’s most delightfully petty obstacles. It takes Rosaries, it pretends to work, and then it just... stops. As a player, I respect the hustle. As Hornet, I want my rest. So I went back in, paid the fee, and mapped the repair route again for anyone who has hit the same stubborn machine.
![[Image: 6ad802f3a94d658ed68693f1DsP5CvCx07]](https://seogc.fp.ps.netease.com/file/6ad802f3a94d658ed68693f1DsP5CvCx07)
Where the bench hides
Sinner’s Road isn’t the largest biome in Silksong, but it is one I want to leave as soon as possible. It is optional, yet it opens useful routes, including access toward Exhaust Organ and an alternate path up to The Citadel if I don’t feel like meeting the guardian head-on. That makes the bench more than a convenience. It is a checkpoint in a place where roach dogs chew at my ankles and boxer-looking beetles are always ready to throw down.
The bench itself is not far from the entrance. I get through the sleeping roach dogs, enter the next room, and look halfway up the steady rise. A pathway on the left leads to the rest. It is one of the easier benches to reach, but it comes with a little work before it actually works.
The machine has opinions
I’m not too proud to admit I paid first and asked questions later. As soon as the Rosaries go in, the bench begins to rise from the ground and then gets stuck. Honestly? Same, buddy. Shakra even comments that the machine is groaning in pain at its own existence and is likely jammed. The bench doesn’t so much greet me as groan at me, cough up a few inches, and then sulk.
That is annoying, because Sinner’s Road sits beside The Mist and Bilewater, and I do not want to be stranded there without a working rest. The solution is close, though. At the very top left of the room is a breakable wall. I hop up and slash it three times to reveal a secret room that is quite the hazard.
What follows is best described as a room that has opinions about my health bar. There are two sets of spiked flooring and swinging circular spiked contraptions that I can pogo onto and over. The next section is trickier: it forces me to slide down and hop between walls while avoiding the swinging death contraptions. At the very bottom are two spools of silk I can use for health or movement. I usually need both.
After that comes a much longer stretch of spiked flooring and swinging pogo devices. The kicker at the end is a poisonous, maggot-filled pool at the bottom. If I dip even a toe into it, Hornet’s silk is heavily limited, and I can’t heal until I get rid of the effect by sitting on a bench or using Binding. Across the small pond of maggots, I find branches obstructing the gears of the bench. I whack away at them, break the mess loose, and the bench finally rises. That’s the whole trick.
My step-by-step route
Step
What I do
Why it matters
1
Pay Rosaries at the Sinner’s Road bench
It starts to rise, then jams
2
Climb to the top-left wall
The breakable wall is easy to miss
3
Slash the wall three times
Opens the secret hazard room
4
Pogo the spiked swings
Avoid the spiked flooring below
5
Slide and wall-hop through the next section
Watch for swinging traps
6
Grab the two silk spools
Useful for health or movement
7
Cross the maggot water carefully
It limits silk and blocks healing
8
Break the branches in the gears
The bench finally rises
9
Take the left upward shortcut
Return to the bench faster
What I bring and what I skip
I would not call this a boss room, but it is a patience check. I bring enough silk to recover if I make a mistake, and I do not rush the poison pool. The pogo swings are readable, but the wall-hop section punishes panic. I’ll leave the exact pogo rhythm to your muscle memory. The important part is that the branches, not the bench, are the real target. Once they are gone, the machine stops groaning and starts behaving.
Why it matters in 2026
With more players revisiting Silksong’s side routes this year, the Sinner’s Road bench is still worth fixing. It is not the flashiest secret, and it will not make Hornet stronger by itself. It simply gives me a place to breathe between The Mist, Bilewater, and the climb toward The Citadel. I filed this route under annoying but essential. The bench earns its rest, and after that hazard room, so do I.
If you take the same patient approach to your gaming setup as you do to a tricky Silksong route, waiting for the right moment can pay off just as much as reacting quickly. Whether you’re eyeing a new controller, a faster SSD, or just a spare cable for longer sessions, this price tracking tool from DealNest can help you watch for a better deal instead of buying on impulse.
DealNest is built for that kind of low-pressure checking: set your sights on the gear you actually need, then let the price history do the work while you get back to the game. It’s a small quality-of-life upgrade—much like finally getting that bench to stop groaning.
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| Broodfeast Quest in Silksong: A 2026 Guide to Organ Harvesting (with Humor) |
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Posted by: xtameembb - 10-21-2026, 08:08 AM - Forum: My Forum
- No Replies
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Broodfeast: Because Every Huntress Deserves a Gore-Soaked Dinner Party
In the year 2026, Hollow Knight: Silksong still stands as a beacon of brutal platforming and bug-slaying, and one of its most delightfully disgusting side quests is the Broodfeast. Hornet, our stoic and stylish protagonist, finds herself in the Putrified Ducts, face-to-face with a charmingly creepy NPC called the Huntress. This lovely lady doesn't want flowers or a thank-you note—she wants organs. Specifically, 60 of them, harvested in three very particular ways. It's less a quest and more a butcher's shopping list, but hey, who are we to judge a bug's culinary preferences?
The Broodfeast is technically a "Hunt" quest, which in Silksong terms means "go kill things with specific tools and bring back the gooey bits." The Huntress, presumably too busy polishing her collection of skulls, delegates the messy work to Hornet. The good news? You don't have to wander aimlessly across Pharloom. The bad news? You'll need three specific tools and a whole lot of patience (or a good bench loop).
![[Image: 6ad802f33e46d83726d1c497uViigZcv07]](https://seogc.fp.ps.netease.com/file/6ad802f33e46d83726d1c497uViigZcv07)
How to Trigger the Broodfeast Quest (Without Getting Lost)
First things first: get yourself to the Putrified Ducts. This charming neighborhood is filled with vine traps, aggressive bugs, and a distinct lack of five-star restaurants. Explore the southern part of the region, and eventually you'll bump into the Huntress. She's hard to miss—she's the one with the unsettling smile and a passion for organ-based cuisine.
On your first visit, you'll need to trek all the way to the southwest of the Putrified Ducts to reach her. It's a bit of a hike, and the local wildlife will try to turn Hornet into a pincushion. But once you've found her and accepted the quest, you can unlock a shortcut that drops you right next to her from the Putrified Ducts Bench. After that, visiting the Huntress becomes a breeze—just drop down and say hello.
![[Image: 6ad802ffbc4be2f4eadc0f5caMOmMwy707]](https://seogc.fp.ps.netease.com/file/6ad802ffbc4be2f4eadc0f5caMOmMwy707)
The Three Courses of the Broodfeast
The Huntress isn't asking for just any organs. Oh no, that would be too simple. She wants them seared, shredded, and skewered—each requiring a different tool to deliver the final blow. Here's the breakdown, complete with a handy table that would make any chef proud.
Organ Type
Tool Needed
Quantity
Tool Location
Seared Organs
Flintslate
15
Deep Docks, after unlocking the southern gate with a Simple Key
Shredded Organs
Cogwork Wheel
35
Underworks, purchased from the Twelfth Architect vendor
Skewered Organs
Sting Shard
10
Deep Docks, purchased from a vendor
Seared Organs: Playing with Fire
To get seared organs, Hornet needs to kill enemies using the Flintslate. This nifty tool infuses Hornet's needle with flame, turning every stab into a mini barbecue. The key here is that the last hit must come from the flaming needle. If a random environmental hazard or a different tool steals the kill, no seared organ for you. You need 15 of these bad boys.
Don't have the Flintslate? Head to the Deep Docks and unlock the southern gate using a Simple Key. The tool is waiting for you there, probably gathering dust next to a pile of gears.
Shredded Organs: Spin to Win (and Mince)
For shredded organs, you'll need the Cogwork Wheel. This delightful contraption spins in front of Hornet like a deadly frisbee, slicing through anything unlucky enough to be in its path. Again, the Cogwork Wheel must deliver the killing blow for the shredded organ to drop. You need a whopping 35 of these, making it the most time-consuming part of the quest.
The Cogwork Wheel can be purchased from a vendor named the Twelfth Architect in the Underworks. He's a chatty fellow, but his wares are top-notch.
Skewered Organs: The Art of the Trap
Finally, skewered organs require the Sting Shard. This is a trap you throw in a direction. When an enemy touches it, the shard deals damage and then explodes into multiple blades that fly around randomly, riddling everything in the vicinity with holes. It's chaotic, it's fun, and it's perfect for crowd control. You need 10 skewered organs, and the Sting Shard must land the final hit.
You can buy the Sting Shard from the vendor in Deep Docks. Easy peasy.
Pro Tips for the Lazy (but Efficient) Organ Farmer
Killing over 60 enemies sounds like a chore, but here's the secret: don't roam. Find a bench with a few enemies nearby, kill them with the required tool, rest on the bench to respawn them, and repeat. It's a grind, but a manageable one. The Putrified Ducts Bench near the Huntress is a great spot, especially after you've unlocked the shortcut.
Also, be careful with the vine traps in the Putrified Ducts. They don't care about your organ-collecting dreams; they'll happily skewer Hornet instead. Keep your distance and use the tools wisely.
In conclusion, the Broodfeast quest is a test of patience and precision. But with the right tools and a bench-based farming loop, Hornet will have those 60 organs in no time. The Huntress will be pleased, and you'll never look at a bug's innards the same way again. Happy hunting! ?️??️
If you’re the type of player who enjoys methodical grinding and checklist-driven quests, you probably also like keeping your game library stocked for the next challenge. DealNest is a handy spot for that, and its steam sale tracker helps you spot discounts on PC titles worth adding to your rotation—so your next deep dive doesn’t have to come at full price.
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| Hollow Knight: Silksong: Eight Patch Ideas to Smooth Its Sharp Edges |
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Posted by: xtameembb - 10-21-2026, 04:13 AM - Forum: My Forum
- No Replies
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By 2026, Hollow Knight: Silksong is no longer the new kid on the block, but it remains one of the most talked-about Metroidvanias on the market. Team Cherry's sequel built up enormous expectations over six years, and it has delivered the goods on every platform. Steam's built-in analytics told a loud story around launch, with roughly half a million players diving in at once, and the game is still a regular talking point months later. It is an objectively strong game, perhaps even sharper than the original Hollow Knight in places, but the community debate about difficulty and polish has not gone away. Some systems simply do not work as smoothly as they should, and a handful of patches could turn a great game into an even more welcoming one. The following ideas are not wild demands; they are practical quality-of-life fixes that would let Team Cherry cut players some slack without sanding off the game's identity.
![[Image: 6ad802f80f9e80aaa77f5edeuwL8Nfij07]](https://seogc.fp.ps.netease.com/file/6ad802f80f9e80aaa77f5edeuwL8Nfij07)
Copyable Save Files and Manual Saves
Players get four save slots to use as they please, but there is no way to copy those files. That is a small omission with a big impact. The ability to duplicate a save gives players insurance against glitches, bad luck, or a run that has painted itself into a corner. Manual saves would help even more, and most players would welcome that fix with open arms. Encountering a game-breaking bug is never fun, especially when the only options are to restart from scratch or wait for a patch that may never arrive. A little flexibility here would go a long way.
![[Image: 6ad55ffb7f9e805bdc2474d5gei6tukh07]](https://seogc.fp.ps.netease.com/file/6ad55ffb7f9e805bdc2474d5gei6tukh07)
A Cleaner Currency Cap
Rosaries are the main currency in Hollow Knight: Silksong, and players can carry as many as they like. Shell Shards are a different beast. They function more like ammo refills, and players start with a cap of 400, though there are ways to increase that capacity. The artificial limit feels odd when Rosaries flow without restriction. If Team Cherry allowed players to carry an infinite amount of both currencies, the system would feel more consistent. It is not a game-breaking issue, but it is the kind of rough edge that grinds against a player's patience over time.
![[Image: 6ad8030451fd2e4db35e4fa3o6Qxyh1807]](https://seogc.fp.ps.netease.com/file/6ad8030451fd2e4db35e4fa3o6Qxyh1807)
Enemy Damage That Breathes
One of the most controversial changes in Hollow Knight: Silksong is enemy damage. Foes hit harder than they did in the original, and while most enemies deal one mask of damage, some strike for two. With only five hit points at the start, players can die much faster than expected. Exploring becomes more punishing, and the runback to a boss fight can feel extremely taxing. Bosses hitting hard makes sense, but even most bosses in Hollow Knight did not often strike for as much damage. A modest decrease to enemy-based damage would give players more room to learn patterns and enjoy the journey.
![[Image: 6a8a69b235ab6546fd82c17cPFav8ikO07]](https://seogc.fp.ps.netease.com/file/6a8a69b235ab6546fd82c17cPFav8ikO07)
A Health Bar for the Bad Guys
Another health-based issue concerns enemy durability. Some players think enemies absorb too much damage, but the bigger complaint is the lack of information. A visible enemy health bar would let players gauge how much damage they are doing, much like the game already does with many Tools. That feedback matters in a fight. Players could decide whether to press the attack for one more hit or retreat to safety. Even tough-as-nails games like Dark Souls give players the courtesy of an enemy health bar, so adding one in Hollow Knight: Silksong would be grand.
![[Image: 6ad8030a35a6b234c28603faiNkCsUk107]](https://seogc.fp.ps.netease.com/file/6ad8030a35a6b234c28603faiNkCsUk107)
Toggleable Traversal Abilities
Like any good Metroidvania, Hollow Knight: Silksong gives players a generous set of traversal abilities. That may sound like an odd place to ask for changes, but not everyone wants every ability active all the time. A menu option to turn certain abilities on and off would let players customize their experience. Gliding with the Drifter's Cloak is useful, for example, but it can also get in the way. Hornet will not grab ledges while floating, unlike when she performs an air dash. A simple toggle would be a no-brainer for players who like to fine-tune their movement.
![[Image: 6a372c0237d62b79e304d44c8laGDcDu07]](https://seogc.fp.ps.netease.com/file/6a372c0237d62b79e304d44c8laGDcDu07)
Boss-Room Checkpoints
One of the most challenging aspects of Silksong is not always the boss itself, but the way back to it. Benches are often several screens away from a boss fight, and the path can be riddled with traps, enemies, or both. The Last Judge is a prime example, with a brutal trek from the closest bench. Temporary checkpoints would alleviate that stress. Players could opt in to restarting from a checkpoint directly inside the boss arena, under the condition that they cannot escape until they refuse to restart. It is a small compromise that would respect both the game's difficulty and the player's time.
![[Image: 6ad8031f81d9b49d5f19b55aiUB9ooqP07]](https://seogc.fp.ps.netease.com/file/6ad8031f81d9b49d5f19b55aiUB9ooqP07)
Dash That Phases Through Foes
Soulslike games can be hard as nails, but most give players some sort of dodge with a window of invulnerability. Players can jump to dodge attacks in Hollow Knight: Silksong, or use the Swift Step traversal ability to dash past enemies overhead. However, they cannot use the dash to pass through enemies. That upgrade would open up combat a bit more and give players another tool for escaping tight spots. It could make some bosses easier, but it is still a great fix to wish for in a patch.
![[Image: 6ad80327ee90af5fb0fb3fc6TZXXUloZ07]](https://seogc.fp.ps.netease.com/file/6ad80327ee90af5fb0fb3fc6TZXXUloZ07)
Map Zoom That Actually Zooms
There are two ways to view the map in Hollow Knight: Silksong. Players can tap the L button on the Switch 2 controller, or the Left Bumper on PS5 and Xbox controllers, to bring up the current area map. They can also go into the options, select the entire map, and then zoom in on individual areas. However, there is no way to completely zoom in for a finer look at rooms that are hard to see on any screen without pressing one's eyeball up to the glass. An added zoom function is a small request, but it would help exploration in a big way.
Issue
Why It Matters
Patch Wish
Save files
Glitches can ruin a run
Copy and manual saves
Shell Shards
Artificial cap feels inconsistent
Infinite carrying capacity
Enemy damage
Early deaths feel harsh
Slightly lower enemy damage
Enemy health
Players lack feedback
Visible health bars
Traversal
Abilities can interfere
Toggle options
Boss runbacks
Long treks sap momentum
Optional arena checkpoints
Dash
Cannot phase through foes
Upgrade for invulnerable dash
Map
Rooms are hard to inspect
Full zoom function
Team Cherry has an ace in the hole here: none of these changes would gut the game's challenge. They are the kind of fixes that shift the conversation from frustration to appreciation. Hollow Knight: Silksong is already a critical darling and a commercial success, but a few smart patches could make it a dead ringer for the definitive Metroidvania experience. In 2026, with players still swapping stories and debating difficulty, that is an opportunity worth taking.
While patch notes are still a waiting game, there’s no reason your backlog has to sit idle. If Silksong’s difficulty has you craving a palate cleanser—or you’re simply in the mood to explore more Metroidvanias and Soulslike-adjacent titles—it helps to know where to buy cheap games without paying full price for every experiment.
That’s where DealNest comes in: it’s a straightforward spot to check for budget-friendly game deals, so you can stock up on backups for the moments when a tough boss or a long runback makes you want to switch gears. Whether you’re hunting for a new challenge or just padding out your library between updates, where to buy cheap games is a useful resource to keep bookmarked.
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| Pedro González López FC 27 Card Guide |
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Posted by: xtameembb - 10-20-2026, 11:58 PM - Forum: My Forum
- No Replies
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Introduction About Pedro González López
Pedro González López, widely known as Pedri, is a Spanish professional footballer celebrated for his intelligence and composure in midfield. Born in Tenerife, he developed his early career in the Canary Islands before attracting attention with UD Las Palmas, where his technical quality and maturity stood out at a young age.
As a center midfielder, Pedro excels at linking defense and attack through sharp passing, close control, and constant movement between the lines. His ability to read the game allows him to find space in crowded areas, dictate possession, and create opportunities for teammates. Calm under pressure and highly disciplined tactically, he brings balance and creativity to every side he represents.
Since joining FC Barcelona and becoming a regular for the Spanish national team, Pedro has established himself as one of the most promising midfielders of his generation. His elegant style, work rate, and understanding of the game make him a valuable player capable of influencing matches both with and without the ball.
Pedro González López's card
Pedro González López’s card is a Center Midfielder with an overall rating of 90, backed by pace 76, shooting 75, passing 89, dribbling 91, defense 77, and physicality 75. As a center midfielder, this card stands out for its exceptional technical quality and composure in possession, with 91 dribbling and 89 passing allowing it to evade pressure, link play smoothly, and distribute the ball with precision. Its balanced defensive and physical attributes also help it contribute in both phases of the game, making it a reliable midfield engine who can control the tempo, support attacks, and provide stability in the center of the pitch.
![[Image: 6ad7f2e2bbdd2dfdb0823a5413K5dLR307]](https://c2c.fp.guinfra.com/file/6ad7f2e2bbdd2dfdb0823a5413K5dLR307)
How to Obtain Pedro González López's Player Card
There are a few ways to obtain Pedro González López’s card in FC 27. First, you can purchase card packs and try your luck, but the chances of getting the card are relatively low and uncertain. Second, you can complete SBC (Squad Building Challenges) tasks, which may reward you with Pedro González López’s card, although the reward is not guaranteed and completing the challenges may require effort and resources. Third, you can directly purchase the card from the transfer market, with the current market price set at around 0.20 million FC 27 Coins, making it quite expensive.
![[Image: 6ad7f2e42c0bbbac81767c19i2Ycl0DT07]](https://c2c.fp.guinfra.com/file/6ad7f2e42c0bbbac81767c19i2Ycl0DT07)
Fastest Ways to Earn FC 27 Coins
![[Image: 6acdea18991e80e0f57b3ca5dorQZoRM07]](https://c2c.fp.guinfra.com/file/6acdea18991e80e0f57b3ca5dorQZoRM07)
Traditional ways to build up fc 27 coins include selling unused player cards, completing weekly objectives, and earning rewards through different game modes, but these methods can be slow and often rely on skill, pack luck, or fluctuating market prices. If you are trying to afford a high-value card such as Pedro González López, grinding fifa coins through gameplay alone may take far longer than expected and still leave you short of the required amount.
For a quicker alternative, LootBar.com provides a safe, affordable way to purchase fut coins, with fast delivery through a secure trading method designed to protect your account. New users can receive a 10% discount, while regular promotions offer additional savings, so you can skip the long wait and get the player card you want sooner.
What is the best Gaming Top-Up Platform?
LootBar stands out as a reliable and professional platform for gaming recharge. Its reliability and popularity are reflected in excellent reviews, including a 4.9/5.0 rating on Trustpilot.
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| Black Myth: Wukong Hits 30 Million Sales as Game Science Builds Zhong Kui |
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Posted by: xtameembb - 10-20-2026, 01:58 PM - Forum: My Forum
- No Replies
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I have been tracking Black Myth: Wukong since its August 2024 launch, and the latest sales milestone makes one thing clear: Game Science's action RPG is no longer just a breakout hit — it is a genuine global blockbuster. A recent document from the Central Committee of the Communist Youth League of China puts the game above 30 million units sold, and that number lands with extra weight because it arrived considerably faster than FromSoftware's Elden Ring, which needed more than three years to reach the same mark. As a player who has followed both launches closely, I see this as a meaningful shift in what a premium single-player game from China can achieve worldwide.
![[Image: 6ad6b179984c97670e5b07efQsovkz0707]](https://seogc.fp.ps.netease.com/file/6ad6b179984c97670e5b07efQsovkz0707)
? A global sales story, not just a domestic one
The detail I find most important is the geographic split: more than half of those sales came from gamers outside China. That figure tells me Black Myth: Wukong crossed the threshold from a national event to an international phenomenon. Domestic demand was massive, no question, but the overseas majority shows that the game's blend of Chinese mythology, hard-hitting combat, and high-end presentation traveled far beyond its home market.
Platform performance reinforces that point. PC, primarily through Steam, was the lead platform, while the PlayStation 5 version also delivered great sales. I am not surprised by that mix. The PC audience has been hungry for a visually ambitious action RPG with strong word-of-mouth, and Steam's global reach gave Game Science a direct route to players in North America, Europe, and beyond. The Xbox Series X and S versions arrived only one year after the initial launch, so the core sales wave was always going to be carried by PC and PS5.
Metric
What the latest information shows
Sales milestone
More than 30 million units sold
Global reach
Over half of sales outside China
Lead platform
PC, mainly via Steam
Console strength
Strong PS5 sales
Xbox timing
Xbox Series X and S versions launched one year later
Initial launch
August 2024 on PC and PS5
? Fan recognition and critical momentum
Commercial success is only part of the story. Black Myth: Wukong won Game of the Year at the Steam Awards 2024, a prize voted directly by fans. That matters to me because it reflects player enthusiasm rather than an industry jury alone. The game clearly connected with a large audience, and the award gave Game Science a strong signal that its first major premium console and PC release had landed with real cultural force.
Critical reception was excellent as well. On Wccftech, Francesco De Meo gave the game an 8.5 out of 10 and wrote:
Black Myth: Wukong couldn't have been a better debut for Game Science. Although their action role-playing game may not be innovative, it's got great production values, it's fun to play, it's engaging, and it's beautiful to look at. Some minor issues, such as a challenge level that could be too low for some and an experience that gets a little stale over time, hold back the game a bit, but in all honesty, I wouldn't be surprised to see more than a few players name Black Myth: Wukong their Game of the Year.
I agree with the shape of that assessment. The game's strengths are easy to see: striking art direction, confident combat, memorable bosses, and production values that rival the best action RPGs in the market. The criticism about difficulty and long-term freshness is fair for some players, but it did not stop the game from becoming a fan favorite.
?️ What comes next: Zhong Kui, not a direct sequel
Game Science is now working on Black Myth: Zhong Kui, which the studio announced at Gamescom 2025. I want to be clear about one point: this will not be a direct sequel to Wukong. The development team was quick to reassure fans that the westward journey is not over for the Monkey King, so the door remains open for more stories in that lane.
At the same time, the studio is still working out how to differentiate Zhong Kui. That tells me the project is in a thoughtful, early-feeling stage rather than a quick follow-up designed to capitalize on momentum. As a player, I would rather see Game Science take its time than rush a second blockbuster into the market. A long wait is likely, but the 30 million sales milestone gives the team both the resources and the responsibility to get the next step right.
For me, the bigger takeaway from this 2026 update is that Black Myth: Wukong has already changed expectations. It proved that a Chinese-developed premium action RPG can sell at global scale, win fan-voted awards, and sustain conversation long after launch. The next chapter with Zhong Kui is uncertain in timing, but the foundation is now undeniable.
For PC players who have been waiting for the right moment to jump into Black Myth: Wukong, timing a purchase around seasonal discounts can make the 30-million-sales phenomenon a little more accessible. A steam sale tracker like steam sale tracker from DealNest is a practical way to monitor price drops without refreshing store pages every day, especially if you are also keeping an eye on future Game Science releases.
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| How I Upgraded Hornet’s Blade in Silksong: A Pinmaster’s Oil Journey |
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Posted by: xtameembb - 10-20-2026, 01:30 PM - Forum: My Forum
- No Replies
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Even in 2026, with community maps and patch notes scattered across the internet, upgrading Hornet’s blade in Hollow Knight: Silksong still feels like coaxing a stubborn music box to play a new tune. I learned that the hard way. You can absolutely finish the game without ever sharpening your needle, but why would you? Every dodge, parry, and silk-bound strike matters in this metroidvania, and a stronger weapon is the difference between dancing through a boss and being flattened like a pancake under a falling bell. This is the story of how I chased down Pinmaster Plinney’s oil and turned Hornet’s trusty blade from a whisper into a roar.
The Bellhart Detour
My journey began with a detour. To even get the upgrade quest, I had to unlock Bellhart, the settlement west of Greymoor. I took the airlift from Far Fields and soon found myself staring at a town trapped inside a massive bell. The place felt like a locked music box with a spider inside—beautiful, eerie, and completely hostile. Clearing Bellhart meant defeating the Widow, a nasty creature lurking in the attic, stringing her silk and holding everyone hostage. My first visit to Bellhart was useless; I could barely do anything, so I pushed deeper into Shellwood. The more I explored, the closer I inched toward the top of the bell, until I finally climbed into the attic and faced the Widow.
After the fight, I dropped from the ceiling and watched the trapped residents stumble back into their lives. One of them was Pinmaster Plinney. To reach him, I wall-jumped off the left side of Bellhart and climbed to the second house. Inside, Plinney offered me a free upgrade for my current blade. I accepted immediately—who wouldn’t? When I spoke to him again, he explained that another upgrade was possible, but it required a special oil found only in The Citadel. That meant waiting for Act 2. I marked the quest in my journal and moved on, feeling like I’d been handed a treasure map with half the map missing.
Finding Pinmaster’s Oil
Once Act 2 arrived and I stepped into The Citadel, the real hunt began. The Citadel is a filing cabinet designed by a mad architect: winding rooms, secrets stacked on secrets, and at least seven distinct areas. Only three mattered for this quest: Underworks, Choral Chambers, and Whispering Vaults. There are two entrances—one from Exhaust Organ in the south, linking to the Underworks and almost immediately to Choral Chambers, and one from the west in the Blasted Steps, dropping me directly into the Underworks.
No matter where you enter, the goal is Whispering Vaults, east of Choral Chambers and above the Underworks. Unfortunately, that means cutting through most of The Citadel, completing Choral Chambers, and even partially exploring the Cogwork Core. I followed a crudely drawn map that a fellow traveler had scrawled in the margins of a note, and it saved me hours of wandering.
![[Image: 6ad6b176733d9b3f709e10f47KKjvr7S07]](https://seogc.fp.ps.netease.com/file/6ad6b176733d9b3f709e10f47KKjvr7S07)
![[Image: 6ad6b17fa17449efcedf4d6eyAo4a3SX07]](https://seogc.fp.ps.netease.com/file/6ad6b17fa17449efcedf4d6eyAo4a3SX07)
When I finally reached the room before the Pale Oil, I found a box puzzle waiting for me. It was like teaching a stubborn mule to dance—every box had to move in exactly the right order. Here’s the sequence that worked:
Hit the furthest ground-floor box to the left.
Climb up and hit the next box to the right.
Fall down and hit the ground-floor box to the right.
Climb that box, wall-jump up the boxes, and strike the top box upward.
Jump up to the right, then move all the way left on the top floor. Hit the furthest box downward.
Fall slightly down the new gap and strike the left box.
Move under the latest moved box and hit it upward.
Jump up and hit the lever.
After striking the lever, the previously empty room opened up with more ceiling space. I followed the path to the end and found the Pale Oil. My inventory lit up with that satisfying little chime, and I immediately backtracked to Plinney.
Step
Location
Goal
1
Bellhart
Defeat the Widow and free the town
2
Bellhart, second house
Meet Pinmaster Plinney and get the free upgrade
3
Act 2, The Citadel
Reach Whispering Vaults
4
Room before Pale Oil
Solve the box puzzle
5
Bellhart
Return to Plinney with the Pale Oil
Handing over the Pale Oil felt like finally finding the missing piece of a puzzle I’d been carrying for hours. Plinney upgraded Hornet’s blade even further, and suddenly every enemy in the Citadel seemed a little less terrifying. If you’re playing in 2026 and haven’t chased this quest yet, do it. The extra edge is worth every wall-jump, every box, and every trip back to Bellhart. ?️?
Chasing upgrades like this is satisfying, but keeping an eye on what you spend on games and gear is its own kind of strategy. If you’re planning a new controller for long wall-jump sessions, a headset for late-night Citadel runs, or another metroidvania to fill the gap after Silksong, it helps to check a few retailers before committing.
That’s where DealNest comes in: it gathers options in one place so you can spot a better price without turning a quick purchase into a full side quest. Before you add anything to your cart, compare prices here and make sure your next upgrade is worth the trip.
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| Silksong: How Hornet Finds Pill in My Missing Brother |
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Posted by: xtameembb - 10-20-2026, 07:12 AM - Forum: My Forum
- No Replies
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In 2026, Hornet's errands in Bellhart still carry the weight of small lives tangled together. The My Missing Brother quest in Hollow Knight: Silksong is one of those quiet stories that begins with a favor and ends with a rescue. Hornet does not simply stumble into it. She must first earn the trust of a courier family, then follow a trail that tests her memory of Greymoor's vertical spaces and Sinner's Road's grim cages. The reward is not a grand trophy, but a brother brought home and a wish crossed off the Bellhart Wishwall.
The Wish That Starts It All
The path to My Missing Brother begins with My Missing Courier. Hornet must save Tipp during that earlier quest. Only after Tipp is safe does the Wishwall offer the next chapter. She returns to Bellhart Wishwall, accepts My Missing Brother, and then speaks to Tipp above the billboard. That conversation is the true starting bell. Without it, the quest may sit on the board, but the mission will not properly begin.
Stage
What Hornet Must Do
Why It Matters
1
Save Tipp in My Missing Courier
Unlocks the family quest
2
Return to Bellhart Wishwall
Accepts My Missing Brother
3
Talk to Tipp above the billboard
Starts the mission
4
Follow Pill's track from Greymoor
Leads toward Sinner's Road
Tracking Is the Thread
Tracking objects is one of Hornet's chores in Silksong, and it works best when she slows down. She finds an item on the ground, presses Track, and traces appear in the air. The mechanic was first introduced during the Volatile Flintbeetles quest, and it returns in other wishes, including My Missing Brother. Here, the trail is not a straight road. It is a suggestion, a shimmer in the air that asks Hornet to trust the environment more than her map.
The first traces begin in Greymoor, which is exactly the kind of misdirection that makes the quest memorable. Pill's track starts there, but Pill's location is actually at Sinner's Road. Hornet has to read the trail as a route, not a destination. If she treats Greymoor as the final answer, she will circle the same platforms while the courier waits somewhere far less welcoming.
![[Image: 6ad6b174aa5eb4305bfb0392XaTAYpyS07]](https://seogc.fp.ps.netease.com/file/6ad6b174aa5eb4305bfb0392XaTAYpyS07)
The Road to Sinner's Road
If Hornet has not yet visited Sinner's Road, the journey starts at the Halfway Home inn at Greymoor. She heads up using the elevator, then moves to the right side. From there, she climbs the wall to find a passage on the right. That passage soon delivers her to Sinner's Road. The route is vertical and easy to misread, so patience matters more than speed.
Once inside Sinner's Road, Hornet keeps walking right until she reaches a tall vertical room. She climbs upward and finds another passage on the right side. This is where the atmosphere changes. The next room is full of cages, and the air feels less like a road and more like a trap. Hornet works her way up, and there, on the left side of the room, she sees Pill being attacked by enemies.
This is the moment the quest stops being a trail and becomes a rescue. Hornet beats the enemies, then talks to the courier. The conversation completes My Missing Brother in Silksong. There is no elaborate ceremony. The story closes the way it opened: with a small act of care in a world that rarely offers one.
If the Elevator Is Still Locked
Some players reach this point before the Halfway Home elevator is available. In that case, Hornet can unlock it with a short detour. From the Greymoor Bellway, she goes left until she arrives at the vertical tower. She climbs to the top, enters the passage on the right, and keeps running right until she finds an elevator. Riding it down to Halfway Home unlocks the route, and from then on the elevator can be used to go up and down freely.
![[Image: 6ad6b17c6f51575eaf834a68HvvpNfDH07]](https://seogc.fp.ps.netease.com/file/6ad6b17c6f51575eaf834a68HvvpNfDH07)
A Small Quest With a Sharp Turn
My Missing Brother is easy to underestimate. It looks like a simple tracking task, but it asks Hornet to remember that a trail can begin in one region and end in another. The Wishwall sends her to Greymoor, the traces whisper along the platforms, and the real answer waits in Sinner's Road among cages and enemies. By the time Hornet returns to Bellhart, the board has one fewer worry, and Tipp has a brother back. That is the quiet rhythm of Silksong's side stories: a favor, a trace, a rescue, and a small life made whole again. ?️
Stories like this are often what keep players moving through Silksong long after the main path is done—small detours, unexpected rescues, and the sense that every corner of the map might hide another thread worth pulling. When one quest closes and the map still feels full of possibilities, it’s natural to start thinking about what to play next and how to get the most out of each purchase.
That’s where a resource like DealNest can help. Instead of bouncing between storefronts to compare offers, you can browse game deals in one place and check game prices before committing to your next adventure. It keeps the focus on finding something worth exploring rather than chasing scattered listings.
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